I had to make some changes to the expression system, so I had to redraw all the eye shapes and mouth. Keeping my eyes pealed to see where you take it next. In both 0.1.3 and 0.1.4, it feels less like mechanic and more like a fail-state you can mash to remove. Freeing each set of limbs opened up your movement options, similar to a Metroidvenia. This could just be because its a very early demo showing how things will work, but again, 0.124 was the perfect mix of platforming and bondage. And the fact that her roll-attack is performed by moving and then hitting the crawl button means she has two moves in her kit that serve the same function.Īnd lastly, the rope/bondage aspects now seem like more of an afterthought than a game mechanic. Several times I mashed the button to struggle out of ropes only to input one too much presses and go flip-a-dip-flinging myself off the stage. I think Conney needs to have a stationary form of attack. I still think her 0.124 design was perfect. I think its the lipstick, for the most part? And her idle stance also seems like she's leaning towards the "sexy/beautiful" trope. This updated design seems to be aiming to make her look beautiful, but it doesn't look right. The first thing I noticed is the slight redesign for Conney. I believe you will plan to make similar devious scenes again :)Īnyway, I enjoyed the demos a lot, thanks! The annoyed face of Normalin in Hazmat game when she finally unlocked the handcuff and realised she needed a vocal password to unlock the gag impressed me. Speaking of that, just a personal wish for the game, not sure if it matches with your existing ideas: I hope in the future versions there can be devious traps, which apply restraints like ropes or gags to Conney when she triggers them, either accidentally or unavoidably. And I like the rabbit enemy who ties Conney back again and again, seeing Conney lost her hard-earned freedom is always fun. Being able to trick the enemies and attack them is fun, and Conney can be both a smart trickster and helpless damsel depending on if she gets tied :)Ĭonney needs keys to remove the chains reminds me of the Hazmat game, it is a good way to tell the players the reachable places without the need to use any texts, I like it. Hi, I have played the three demo versions v0.124, v0.1.3 and v0.1.4, and also prefer the puzzle-solving play style of v0.124. The name Conney derives from "coney" which means rabbit.That version had an appearance in an RPGmaker demo. Conney used to have pink hair in a past iteration.This project started out as an Easter project, where Conney collect a bunch of eggs.X/ Z / West Button: Struggling / Next Dialog (only for 0.1.24).Enter / North Button: Interaction Button / Start Dialog (only for 0.1.24).Arrow Keys / Mouse / Right stick: Camera.I moved away from the creepy puppets idea. I also tried to give Conney a "jungle explorer" look. Version 0.1.3 is an evolution of the idea, which fixes some anatomical mistakes on Conney's 3d model, and tries to introduce a card-power up mechanic.She has to collect keys for her bindings as well as Easter Eggs. Version 0.1.24 is an early version of the idea, involving Conney in a forest setting having to deal with creepy dolls / puppets.They don't represent the project in the direction its going, but it does share some commonalities. Do you like the new combat moves? Does the game feel good to play? Do you have any suggestions? etc.įor "archiving" purposes I'm posting two early demos of this project. Try it out and let me know what you think. There's also a hidden secret, but you have to look well to find it □ Collect all 70 in this demo and you might get a cool reward. I've also changed the main collectible to tickets. A menu with options! (You can finally invert that cursed camera □).It's not as polished as v0.1.24 admitedly, because I had to rebuild much of the code base to add these new features. !Update! : I've added v0.1.4 which builds on new mechanics. But if possible I'll give players the option to disable any of these cool additions. It will have a PS1 retro feel to it: CRT monitor, dithering, wobbling vertices, texture warping and all that good stuff. There's also some lore involving japanese mythology, space demons, and magic elixirs. An action-platformer where Conney gets captured and tied up a lot. A game about a red haired hare named Conney, trying to escape a binding contract with an abusive circus ring leader named Thazzarus.
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